The only reviews I could find were the same positive reviews
on multiple websites written by Andrew Feenberg and Melanie Swalwell:
"The classic studies of games
argue that play mirrors social life. But what kind of story must theory tell
when society begins to resemble a game? This is the argument of Graeme
Kirkpatrick's brilliant new book, Computer Games and the Social Imaginary.
Drawing on recent social theory and an original analysis of the social role of
aesthetics, Kirkpatrick makes a major contribution to our understanding of both
games and society."
Andrew Feenberg, Simon Fraser University
"A rich and ambitious attempt to
situate computer games relative to the transformation of capitalism over the
last four decades. Kirkpatrick's thesis - which effortlessly combines
sophisticated readings of the history of microcomputing and games with social
and cultural theory - is nuanced, fresh and powerful. When I finished, I wanted
to begin all over again."
Melanie Swalwell, Flinders University
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