Graeme
Kirkpatrick first studied Peace Studies at Bradford University and then
Mastered in political philosophy at York. He earned a PhD on analytical
philosophy of mind and principles of explanations in the human sciences at
Birkbeck in London. Since 2000, he has been working on issues related to
technology. His first monograph, Critical Technology, was a
critical study of the principles of human-machine interface design on personal
computers and it won the Philip Abrams Memorial Prize from the British Sociological
Association in 2005. In this monograph, he explores the social processes and
the 'technical politics' that have shaped the artifacts, which populate digital
culture.
Then
in 2002, he started studying video games and in 2003 to 2004 he established the
first purely humanities-based MA degree in the subject.
His
work on digital culture and games has recently taken a historical turn as he is
currently collaborating, as a visiting researcher, with colleagues at the
university of Lodz, on a project looking at the reception of new media in
Poland in the 80s and 90s. He is also working with colleagues in Denmark and
Australia to form a network of scholars exploring the early history of computer
gaming.
His
research is in the following areas:
1 The place of technology in social thought.
2 The social history of computer games and gaming.
Critique and the future of critical social theory.
However,
more recently he has concentrated on video games. Computer Games and the Social Imaginary, positions the development
of the medium in social and cultural context.

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