The most important theme of this book is the
idea that computer games have changed the sense of self in terms of the “social Imaginary.” The social imaginary
is where we find rules of sense making that we use from day to day and maintain
the society we live in. The factors that most affect our specific historical
experience of the social imaginary are the communications media through which
we share and distribute ideas in a social register, such as, computer games. In
turn, these media technologies establish “imagined communities.” Kirkpatrick
describes these communities as, “ a place where social activity and
interactions take place in imagined spaces they share with others- detached
from an actual place” (Kirkpatrick, 2013, p.9). These communities are part of the network society, where new
experiences of space are produced. Computer games allow gamers to, “use
technology to re-fashion their immediate environments, infusing them with new symbolic
contents and alternative structures” (Kirkpatrick, 2013, p.20); in doing so, it
changes society’s way of communicating.
This new way of communicating is
described in Jan van Djiks essay, Social
Structures, as he explains that there is a new time-space distantiation. Traditional
society is based on direct communication between people, but modern societies,
with more technological advancements, widen time and space and detach people
from their direct social environment (van Djik, 2010, p. 157). In these new social spaces, they create
virtual communities, which are “associations of people not tied to a specific
time, place and physical or material circumstances, but are created in
electronic environments with the aid of mediated communications” (van Djik,
2010, p.166). These virtual communities only have one thing in common, which is
the interest that brought them together. Overall, the emergence of computer
games have change the way in which people interact, as a shift from
face-to-face interaction, to online interaction with imagined and virtual communities
has occurred.


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